Showing posts with label Digital. Show all posts
Showing posts with label Digital. Show all posts

Monday, December 14, 2009

New Figure Speedpaints from Life!

Here's some more.  I think they're all one-sessions (around 2 hrs.) or less.

I like these more narrative ones.


I came in late for this one and kinda rushed it.  Now the proportions are all wonky... :-(


This setup had really nice natural lighting.


An experiment with getting good directional texture in Photoshop.


I wish we'd had more time for this.


Decided to try this entirely in Painter.  It certainly took longer, but I do kind of like the more "impressionistic" look.


Again, yay for narrative poses!


Study with a draped figure + graffiti/rust texture = homeless guy illustration!


Our last thing in Figure Drawing class this semester.  Class was cut short at the end for critiques.
I really didn't do a good job capturing his likeness in this one, but I do like how the actual rendering came out.


My approach in Painter, a little looser than in Photoshop.

Miscellaneous illustration stuff

...to various degrees of finish.

An illustration of "Lucy in the Sky with Diamonds"... without Lucy.  I did this for Professional Practice class.  It was kind of tricky, in that I was trying to show the manufactured quality of the things in the song (cellophane flowers, looking-glass ties,  rocking-horse people, taxis and trains, etc...) without losing the nebulous and flowing quality associated with all things psychedelic.

I ended up (stupidly) pulling the whole thing together in one night, because of a bad lapse in judgement, namely, the original plan to do the entire scene in 3D.  I actually built up the cellophane flowers in these really complicated bits of decimated architectural geometry, but realized the day before that it simply was NOT working out the way I had planned it to.

So I was forced to just pull what I could together in Photoshop.  I don't think it worked out necessarily badly, but I think I could've pushed it a lot further.

I should've known the limits of my tools before diving in...

An illustration where I squeezed a crap-ton (>20) of youtube poop inside jokes into a single panel.  If you know what it's referring to you're probably going to enjoy it a lot more than the average sane viewer.  I had been hoping to render it out photorealistically, but ran out of time.  I may decide to do it over break if I feel like it.



Another WIP, of a "volcano man (god?)" who, in his rage, is spurtint out lava that is simultaneously cementing him in the ground.  I was going to have a nondescript villiage in the foreground.

It was an idea I had towards the end of my freshman year.  I shot reference and started it but ended up petering out, so I decided to resurrect it for an open-ended styles and concepts project.

There are a lot of problems with this, still, one being that of where to take the eye.  The mouth area and lower pool area are kind of competiting.  I had been hoping to make sort of a "visual dialog" between the areas, to make the viewer bounce back and forth, but I think the whole illustration just looks kind of stagnant and hard to read at this stage.


Just a goofy in-class assignment for professional practices class.  I think we had around an hour and a half (though less in reality) to get the assignment, conceptualize, execute, and (in my case) print.

A rough value study for a future personal illustration that blends the fantastical with memories of my childhood, specifically all the weird stuff I did/put in trees.


Tuesday, October 13, 2009

Couple more figures and a landscape


First two are some more life figures. I used Painter for much of the first one.

The third is a 4th floor window view of Columbus, in acrylic. We were supposed to go on location but since it was rainy we stayed inside and painted for a period.




Saturday, October 10, 2009

Lotsa figure paintings!

More quick digital life paintings, coming right up!

I tried to post them in chronological order.

Most of these were one-session poses, which means about 2-2.5 hours. Some were done in class, and some I did voluntarily in the "open figure" sessions my school offers for free.

I saved an average of five steps for each one I did, but still have to put most of them together. It takes more time than I'd like though, so unless someone asks me to I probably won't...

Anyway, I feel like I'm finally getting a little better at understanding how light plays on human flesh, though I think I have a ways to go still before I can really portray it accurately without any reference at all...

Anyway, I've been trying to get away from layering, and instead working on selecting accurate color the first time.