Next, I jumped into TAD foundations semester 2 in February of this year. Overall, I think it's a great program! Visit this link for more info:
http://www.theartdepartment.org/
Here's some of the stuff I did (not all of it though!):
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Cast Drawing progress
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Color/composition class
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Some comp studies for color/composition 2 |
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More comp studies |
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My own comps for fear/foreboding |
Here's some stuff I did in Figure Drawing 2:
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Idealized male/female project |
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Fun with child anatomy, something I find difficult to get "right" |
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I decided to make up my own species instead for this. |
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We did a lot of studies where we spun the figure in our head. |
PAINTING 1
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Study from life I did at Panera Bread |
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... same thing, but at night |
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This one is a lighting scenario from imagination. Sort of an "apocalyptic sunset" where that main light is out. |
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Corvette I did from life in a cold garage |
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Same version, at night |
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Here's my version from imagination. I learned a lot studying the lighting on car photography (which I found is actually incredibly inaccurate with all the compositing and post-processing). Actually, mine's pretty inaccurate because I made it a lot more reflective than it would be in real life. |
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Here's an aircraft I painted from life in a local air museum. |
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...and this is lighting from imagination. Great exercise! |
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Here's something for painting class/last man standing. It was done as a collab with Colin Boyer (www.colinboyer.blogspot.com). We had a LOT of ideas and weeks of process work to finally arrive at this composition and concept but it was a lot of fun.
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HONORS STUDIO:
Honors studio is a great program - it's a class where we get real art directors or artists as guest teachers to give us real world type assignments and critique them.
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For Art Director of Popular Mechanics - an article about space tourism |
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For Anita Kunz (mock New Yorker cover) |
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For the art director of EveryIPublishing, a company that makes sequential art stories for the iPhone |
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For Gary Kelley, a Calendar that expressed a duet (mine was May, I decided to do an interior design that wove man and nature). Still not done yet! |
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A sample of the many sketches I did for Valve, in a redesign of a Portal turret |
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Here's a WIP of my final rendering for a mobile version. I lost my more final version when my power went out but I plan to go back and make it better sometime. |
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For Jeremy Cranford, art director at Blizzard - a mock card illustration! |
3D Class:
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The first object I made, in modo |
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I made this in 3DS Max, which was new and uncomfortable at the time, but now more comfortable than modo was. |