|Refined this one a bit.|
|Refined that cast drawing. Could certainly be a never-ending process!|
Here's a better layout of my Portal turret design.
And here's some newer, rougher stuff from foundations. The following 4 are quick composition studies from works I love, mostly traditional painting/illustration but also some modern commercial stuff.
Here are a few I made up for a couple given emotions. It's more challenging than it seems after awhile, especially for hope/joy as opposed to fear.
|Here's an example of a couple of the digital color studies I did. It was also an excuse to get more acquainted with Painter.|
|Here's an example of compositional re-engineering. I'll admit this isn't a good piece, but it was fun and challenging in its own way and I think I got something out of it.|
Here are a couple examples of the many "figure turnarounds" Marshall gave us. The objective was to do it daily. I'll admit I fell short of that...
|Quick jumping gesture studies in class|
|Click to watch the animation I made by compiling a figure spinning exercise.|
|Started modeling this when I was new to 3DS Max. I had a hard time with the topology but, 3D modeling is a good way to study form when you're forced to geometrify.|
|WIP of Bonnie & Clyde before they were gunned down.|
|First page sketch of a comic I'm working on, based on the vibe of Little Nemo. It has to do with my world actually being made of polygons, and pulling up a little thread ends up tearing up the whole fabric of spacetime.|
Whew! So as you can see, I was busy during last semester. And this was on top of my freelance stuff, which I can't show here yet.