Wow, I didn't realize how long I'd gone without putting up anything, so I just remembered to put up the second Provantage cover I illustrated, which was actually finished at the end of October. I only did the illustration, the graphic design was done by Mark Filipiac, the art director.
You can also see the site banner that went with it, here: http://www.provantage.com/
Now, while I was doing this cover, my styles and concepts class had a "game concept" project, so I decided do make a game theme that would go along with my Provantage cover, so I came up with a concept centered around a "high tech" christmas. I looked at old central and northern European architecture and how to make it futuristic. It was really fun. I'll post the story description later on, probably.
I enjoyed thinking about the designs so much that I might want to make this the theme of my project for illustrative drawing next semester.
Here are some of the initial designs for the game, which would be a PvP type of thing similar to TF2. A couple were done on the Wacom Cintiq, most of the others were just rough sketchbook scans:
Storyboard for the cutscenes.
Here's Santa in his full get-up. He made a deal with Uncle Sam that results in the Christmas faction having a LOT of fireworks-based weapons.
Santa could definitely use some refining.